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River Temple I
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Details
After Wehn slayed the Dragon Lord in the Dream Realm and the revived Emperor, the minions in the River Temple lost their leader. They banded together and began to raid the land. Now, the citizens of Pokari City are in need of a savior.
Please enter the River Temple, eliminate all the Master Crabbins, Terrapince Commanders and Emerald Gildents standing in your way. In the end, deal with the leader of these minions, the Ancient Floodwurm.
Prerequisite: River Temple I Map (Obtain the map from Dweller of Vacuity in Pokari City)
Start in: Npc Chauncy - Adventure Dispatch in Pokari.
Attention: This adventure has two difficulties, with the default being normal. After entering the adventure, click Enable Hard Mode to increase the difficultly. Monsters will drop a lot more loot in Hard Mode! Rookies; Please ensure you are ready for the challenge before trying Hard Mode!
Difficulty: ★Recommended LV: 45~65
Competitors: Warriors of Pokari VS River Temple Monsters
Warriors' Goal: Kill the Ancient Floodwurm.
- Star of Luck - White
- Farm currency used to obtain materials used to forge "Thousand Years Grass".
- Ancestral Crystal
- An ancient stone. Increases the likelihood of success when Imbuing Elements at the Ancestral Forge.
- Etherlaced Crystal
- An incredible ancient stone. Add as auxiliary material to increase successful rate of Imbuing and Socketing.
Note: The item "Star of Luck - White" is only dropped from Bosses when the adventure is in Hard Mode.
Dungeon Details:
The Fourth Dungeon is a lovely location found far beneath the ocean sea. It gives the adventurer a new feel from beneath the ocean floor. You see the bubbles from you mouths and ground slowly pass by the screen as you travel through the underwater instance. You will venture through numerous cloisters, around shells and crystals from the ocean floor, across underwater bridges and around massive boulders. Down corridors, and to a small River Temple in the end. You will faces numerous species of sea-life from turtles, crystal beasts, and drakelings. This is not a forgiving dungeon indeed.
Master Crabbins
Master Crabbins is the first boss within the fourth dungeon. This boss has a massive shell and is capable to standing up to any users that come towards him. With numerous incrustation on his back this crab will take on anything that comes on close. Not being afraid of blood nor of magic, Crabbins will take an effortless amount of determination and skill to feint'. Though after beating him, the gate opens and you path continues only to lead you onward into the undersea cavern of death.
Terrapince Commander
Terrapince Commander quite a bit larger from his brother Master Crabbins, the Terrapince Crabbins is found sitting before a giant boulder. You will have to approach this massive crab like creature with caution. For with one snap of his claws can lead to decapitation. Along with a few tricks up his sleeves that no other bosses yet have possessed. Making this boss one endeavor to defeat, though if you have fate and luck on your side this boss can be put to rest.
Emerald Gildent
Emerald Gildent One of the final and elite of the bosses found within the River Temple Dungeon. The Emerald Gildent is the fittest and strongest bosses that chase members around. The Emerald Gildent is capable of chasing members around the sealed room with ease before letting them pass onto the River Temple. Gildent just as the others will not forgive an unexpecting party member.
Ancient Floodwurm
Ancient Floodwurm is the last boss within this massive dungeon, we will be the hardest and strongest of them all. All the bosses before him pale in comparison to the skills and capabilities this beast has. Unleashing terrifying screams into the oceans as it snaps toward the adventures. Defeating this dragon is not an easy feat and will bring honor and safety back into the undersea realm.